This testing scene is composed and authored in openUSD format. It can be opened in different USD-compliant DCC tools and used with various (and compatible) renderers and shaders. The scene provides a universal studio setup and lighting scenario, eliminating the need for cumbersome conversions between different 3D formats.
Initially conceived as a personal project and also as a teaching material for my students, it served as a valuable learning resource for openUSD authoring and structure. Now, it has evolved into something that can be shared with anyone interested in this subject.
Ingredients:
One ShaderBall, one Skull, one Dragon, one Backdrop, a Macbeth chart, two tiny balls, few textures, few lights, one Camera, and some surprises!
Instruction:
- Grab and crack open the zip file in a desired location on your hard drive.
- Drop the ‘scene.usd’ into your application of choice.
- Season with some delicious Shading graphs.
- Cook with your favorite renderer on a medium to high quality setting.
- Bon Appétit!